This Dev Blog is late due to the trouble I've had with fixing bugs in the game. As stated last time, I was going to try and fix the main bug of fixing the transition between planets and the web. Because of my difficulties, I decided to switch focus on something new and stay productive.
So eventually, I added a new jumping mechanic to the game. This opens new possibilities of creating new challenges and puzzles. The jump works on both planets and the web.
Of course, fixing those bugs are still the priority for the upcoming weeks but if I'm still having trouble, I am going to have a second target of having a cylindrical web instead of a square web in which the user can fully walk around.