Implementations of Goal, UI and End States
I've implemented the prototype version goal of the game. The collectables are floating gold coins and there's UI for a collectable counter and a timer. There are also end states which state whether the user has won or lost. In addition, I've also added new world textures, animation and fixed some movement bugs.
I am now starting to also record my progress. This will hopefully become a regular feature of my dev blogs.
I am now trying to optimise the controls and camera as it currently feels very rigid.